This github presents the MIRA-KG, a knowledge graph designed to capture hypotheses and findings in social demography research. The resource aids researchers in understanding the trends and patterns revealed in social demography, and use them to discover biases, discover knowledge, and derive novel questions.

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This repository contains all versions of the "social inequality" page from en.wikipedia.org

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DOI: https://sandbox.zenodo.org/badge/latestdoi/495807291
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Demonstration Paper Submitted at the Workshop on semantic techniques for narrative-based understanding

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License: GNU General Public License v3.0
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dataset of Tweets by RePEc economists related to inequality narratives

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DOI: https://sandbox.zenodo.org/badge/latestdoi/496327256
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The MUHAI VR Kitchen is a virtual reality (VR) environment for interacting with a visual representation of a robotic cooking assistant. This VR application is used to observe humans during cooperative cooking with an artificial partner and was developed for the Oculus Quest 2 and 3 HMD in the Unity game engine. In this application, the user is placed in a virtual kitchen containing a virtual robot. The objects in the kitchen can be interacted with using both hands or controllers. Various tasks can be completed by grabbing tools or ingredients and moving them in the correct way, e.g., tilting a bag of sugar to pour the contents into a bowl or moving a knife’s blade in a downward motion through an ingredient. Additionally, the robot can be ordered to fulfill any cooking tasks needed for recipe completion – e.g., mixing the ingredients in a bowl – as well as supporting actions such as cleaning surfaces, removing trash like vegetable peels, or fetching objects the user has requested. These orders can be given through a delegation-type interface where the user can give the robot an order in a declarative manner but is not required to provide any details on how the task should be accomplished. This interface is affordance-based, meaning it shows the user the possible actions that the robot could accomplish using the chosen object. If an order is given that requires more than one parameter, all the other possible objects that could be used in combination are highlighted e.g. picking the action ``Portion ingredient'' used on a bag of flour will then highlight all possible target containers for the ingredient. The VR environment is mirrored in the abe_sim mental simulation and serves as an interface for it. A working installation of abe_sim as well as a Meta Quest VR Headset and a windows operating system are necessary to run the application.

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Microproject combining work from Brussels with work from Amsterdam. More concretely: using Brussel's semantic frame extractor to annotate biomedical texts using a semantic schema and linked data, resulting in biomedical narrative graphs.

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├── cfg                <- Configurations files for experiments
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├── data               <- The original, immutable logged experiments.
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├── marl_language_games <- Source code for use in this project.
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├── scripts            <- Scripts of the marl_language_games package
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├── tests              <- Unit tests for marl_language_games package
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├── Makefile           <- Makefile with commands to create conda env
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├── README.md          <- The top-level README for developers using this project.
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├── environment.yml    <- The project's package dependency list for reproducing the environment
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├── setup.py           <- makes project pip installable (pip install -e .) so marl_language_games can be imported
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└── setup.cfg          <- pytest, flake8, black and isort settings
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Language games meet multi-agent reinforcement learning: A case study for the naming game
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22-02-2023

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License: MIT License
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License: Apache License 2.0

The all-in one editor for Fluid Construction Grammar

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The {FCG} {E}ditor: An innovative environment for engineering computational construction grammars
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Collaboration with Sofia Baroncini and Luc Steels on art exploration using Integrative Narrative Networks

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License: Apache License 2.0
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